Starting points for studying, teaching and making interactive digital narratives. Members can suggest additions through the Join page.
Archives and databases
- Electronic Literature Collection. Curated volumes of electronic literature from the Electronic Literature Organization.
- ELMCIP Knowledge Base. A research database of creative works, critical writing, authors and events in electronic literature.
- Interactive Fiction Database. Catalogue and reviews of interactive fiction and parser and choice-based games.
- Docubase. MIT Open Documentary Lab’s database of interactive and immersive documentary projects.
Authoring tools
- Twine. Free, open-source tool for writing hypertext and branching stories in the browser.
- Ink. inkle’s open-source scripting language for interactive narrative, used in many commercial games.
- Bitsy. A tiny editor for small narrative games and worlds.
Research venues
- ADHO Digital Humanities conference. ADHO’s annual international conference, where SIGs meet and organise panels.
- Electronic Literature Organization. Community, conference and prizes for electronic literature.
- Digital Games Research Association (DiGRA). The international association for academics and professionals who research digital games.
Shared vocabulary
- INDCOR white paper 1: A shared vocabulary for IDN. A starting point for the common terminology the SIG aims to develop.
Teaching materials
We are building a shared repository of syllabi, teaching materials, datasets, tools and project case studies, alongside a curated bibliography of interactive digital narrative scholarship. If you teach interactive narrative, please share what you use so others can build on it.
Coming from the SIG
- A curated shared vocabulary for interactive digital narratives
- A shared bibliography and resource repository
- Guidance and white papers on metadata, preservation, ethics and documentation
- Archiving strategies to keep interactive works from falling into obsolescence
These will be published here as they become available.